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- Happy News for all Gravis Ultrasound Owners and DOOMers:
-
- Here's how to get FX AND MUSIC (and we're talking native mode-why-
- would-anyone-ever-buy-another-soundblaster-again-quality-sound):
-
-
- id left out a crucial file in the initial release of DOOM. However, it's
- a file many of us already have- "ultramid.ini." They renamed it "dmxgus.ini,"
- and it *must* be in your DOOM directory (that is, where the DOOM exectuable
- is- *not* the DOOMDATA directory on the "c" drive which contains your saved
- games and configuration file.) With this file in place, you'll get beautiful,
- scary sounding music.
-
- As far as SFX problems go- be sure you are using an interrupt *less* than
- irq 9. The setup program is quirky about when it will ask you for irq's,
- etc., so you may have to fool with it. The values in the cfg file are
- (decimal conversion from hex addrs?) different, so you can't do it
- directly. (I found that I could get it to ask for irq.'s etc. when I
- tried changing to a SB and back.)
-
- --> Note: the problem for most people is with almost certainly these
- --> two things:
-
- 1) No dmxgus.ini (it isn't being distributed with the game,
- yet.), and
-
- 2) "Setgus" defaults to IRQ 11 for GUS, and DOOM
- supports no higher than 9. So you probably have your irq
- set for 11. You must change this.
-
-
- OK. Where to find "dmxgus.ini," or "ultramid.ini" (which you'll have to
- rename):
-
- On CompueServe- I've uploaded it to the GAMERS FORUM arcade/action library
- section, and also to the PC VENDOR B Advanced Gravis library section. If
- you've previously gotten the Miles drivers (AIL/DIGPACK) from somewhere, you
- already have "ultramid.ini." Put it in your DOOM subdirectory, and
- you're all set. NOTE: I have seen on the INTERNET someone advising people
- to ALSO run "Ultramid." This IS NOT NECESSARY. OK?
-
- On the Internet- It's all over the place, but try the GUS ftp site at:
- archive.epas.utoronto.ca \pub\pc\ultrasound\submit
-
- (it's in the submit dir becuase, as of today, it's not been checked
- for viruses, etc.)
-
- Finally,
-
- Here is the note from id sent out over the Internet:
-
- ------
-
- From: ddt@daisy.cc.utexas.edu (David Taylor)
- Newsgroups: comp.sys.ibm.pc.games.action
- Subject: idNews: GUS & other stuff
- Date: 11 Dec 1993 03:34:19 -0600
- Organization: id Software
- Lines: 171
- Message-ID: <2ec46s$3i@daisy.cc.utexas.edu>
- NNTP-Posting-Host: daisy.cc.utexas.edu
-
- Wow. Er. It seems we've sorta clogged the net.
-
- First off, thanks for the congrats and support! We're tired and
- need it. :)
-
- Secondly, to those of you not getting any GUS music, that's because
- there's one line I commented out of the game and forgot to put back in
- while debugging it last night. Included at the end of this post is a
- file to get that to work for you. The file must be named DMXGUS.INI.
- It's included at the end of this post. Someone please put this on ftp
- sites when the bandwidth comes back. No one's here tonight except me
- and I don't know what our account is on AOL, CompuServe, etc., so if
- someone could upload this file to these places, I'd appreciate it.
- Stick it in your DOOM directory, and when you run doom, run it from
- that directory (don't stick c:\doom in your path and run it from
- somewhere else). When you start up doom with this, you should notice a
- difference. It'll hit the disk after you see the DMX_Init thing in the
- DoomOS startup stuff.
-
- Thirdly, we're trying to keep up with the net-posted bugs. We're
- trying to get a SoundBlaster 1.0 to our sound guy so that he can
- figure out what the deal is (they're not made anymore). Those
- V_DrawPatch() errors will take a little while.
-
-
-
- --------------------------
-
- -keith
-